Ward Dejonckheere

Game Developer

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GAME DEVELOPER

Ward Dejonckheere

I'm a Belgian game developer with a passion for games and technology.
I'm currently studying Game Development at the Howest in Kortrijk, Belgium.

My Projects

Coop Brawler

Limbloss

Unreal - C++

A 2D brawler game where you can play with up to 4 players.
The game was in Unreal Engine with a team of 6 people, of which 2 programmers.
You all play as a robot knight with the goal to cut off all the Limbs of your opponents,
without losing your own limbs or head. The last robot standing dances victorious!

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Raytracer

GP2 - Portal Clone

Custom Framework - C++

A portal clone focused on the graphics / portal shader in c++ & HLSL
This project was made during the course Graphics Programming 2 at Howest DAE.
Using the Overlord Engine as a base.

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Raytracer

GP1 - Raytracer

Custom Framework - C++

A software defined raytracer.
This project was made during the course Graphics Programming 1 at Howest-DAE.
We started from a base project with SDL setup, then implemented raytracing.
As an extra I implemented reflections.

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Rasterizer

GP1 - Dual Rasterizer

Custom Framework - C++

A combinantion of both software and hardware rasterizer.
Able to switch between the 2 using the given keybinds
This project was made during the course Graphics Programming 1 at Howest-DAE.

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