I'm a Belgian game developer with a passion for games and technology.
I'm currently studying Game Development at the Howest in Kortrijk, Belgium.
A 2D brawler game where you can play with up to 4 players.
The game was in Unreal Engine with a team of 6 people, of which 2 programmers.
You all play as a robot knight with the goal to cut off all the Limbs of your opponents,
without losing your own limbs or head. The last robot standing dances victorious!
A portal clone focused on the graphics / portal shader in c++ & HLSL
This project was made during the course Graphics Programming 2 at Howest DAE.
Using the Overlord Engine as a base.
A software defined raytracer.
This project was made during the course Graphics Programming 1 at Howest-DAE.
We started from a base project with SDL setup, then implemented raytracing.
As an extra I implemented reflections.
A combinantion of both software and hardware rasterizer.
Able to switch between the 2 using the
given keybinds
This project was made during the course Graphics Programming 1 at Howest-DAE.